Mega Man X8
Capcom | |
Windows | March 10, 2005 |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view, Third-person |
Controls | Direct control |
Genres | Action, Platform |
Vehicles | Hovercraft, Robot |
Art styles | Anime |
Themes | Sci-fi |
Series | Mega Man X |
⤏ Go to series page | |
Subseries of Mega Man | |
Mega Man X | 1995 |
Mega Man X3 | 1997 |
Rockman X Math Whirlwind | 1998 |
Mega Man X4 | 1998 |
Mega Man X5 | 2002 |
Mega Man X6 | 2003 |
Rockman X7 | 2004 |
Mega Man X8 | 2005 |
Mega Man X Legacy Collection | 2018 |
Mega Man X Legacy Collection 2 | 2018 |
Rockman X Dive | 2021 |
Mega Man X8 (also known as Rockman X8 in Japan) is a sci-fi anime action platform game developed by Capcom Production Studio 1 and published by Capcom. It is the eighth mainline installment in the Mega Man X series, which returns to the series its roots of 2D side view-scrolling run-and-gun gameplay after Mega Man X7 was panned by critics and players alike for its awkward transition into 3D.
The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of Rockman X7, the PC port of Mega Man X8 was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the North American PlayStation 2 release. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America.
The PlayStation 2 version served as the basis for the port of Mega Man X8 featured in Mega Man X Legacy Collection 2.
Availability[edit]
Some releases of the game are sold on one or two discs in certain regions. The two-disc versions supports multiple languages whereas the single-disc versions does not.Demos[edit]
A demo is available here. The demo only supports English and Japanese.Game data[edit]
Configuration file(s) location[edit]
Save game data location[edit]
Five save slots are available.Video[edit]
Video settings.
Increase rendering resolution[edit]
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Anti-aliasing (AA)[edit]
SGSSAA significantly improve the overall image clarity moreso than dgVoodoo2. Forced anti-aliasing via GPU control panel is incompatible with Direct3D wrappers such as dgVoodoo2 or d3d8to9 in Fullscreen mode for this game.
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Input[edit]
Key remapping.
Controller remapping.
Controller support[edit]
Xidi and Hookshot can translate XInput calls into DirectInput, haptic feedback support, and enable controller hotplugging for this game. Xidi only supports Windows 10 and 11.[5]
Xidi.ini configuration for Mega Man X8: [Mapper] Type = MegaManX8 [CustomMapper:MegaManX8] Template = DigitalGamepad ; A / B / X / Y buttons ButtonA = Button(3) ButtonB = Button(4) ButtonX = Button(1) ButtonY = Button(2) ; Start / Back buttons ButtonBack = Button(11) ButtonStart = Button(12) ; LS / RS buttons ButtonLS = Button(9) ButtonRS = Button(10) ; PS2 stick weapon selection StickRightX = Split( Button(6), Button(5) ) |
Audio[edit]
Audio settings.
Localization settings.
BGM, SE. | |
Game pauses when out of focus. |
Localizations
Language selected during installation changes the options available in-game.
Fan translation by «DK team» |
Other information[edit]
API[edit]
8.1 | |
1.4 |
Middleware[edit]
System requirements[edit]
98 | ME, 2000, XP |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz | Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
128 MB | 256 MB |
1 GB | 1.6 GB |
64 MB of VRAM DirectX 8.1 compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
References
- ↑ Verified by User:AmethystViper on 2021-12-09 Tested with dgVoodoo 2 v2.77
- ↑ Verified by User:AmethystViper on 2021-08-06 See this comparison.
- ↑ Verified by User:AmethystViper on 2021-12-09
- ↑ 4.0 4.1 4.2 Verified by User:AmethystViper on 2021-07-05
- ↑ Xidi: DirectInput interface for XInput controllers - Github - last accessed on 2021-12-10
- ↑ Verified by User:AmethystViper on 2021-12-09 Tested with Xidi v3.1.0 and Hookshot v.1.2.0 with an Xbox One controller via USB.